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» Behavioral Control for Real-Time Simulated Human Agents
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SIGGRAPH
2000
ACM
13 years 12 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
SBP
2010
Springer
14 years 18 days ago
State-Dependent Risk Preferences in Evolutionary Games
Abstract. There is much empirical evidence that human decisionmaking under risk does not correspond the decision-theoretic notion of “rational” decision making, namely to make ...
Patrick Roos, Dana S. Nau
AVI
2008
13 years 9 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
HRI
2006
ACM
14 years 1 months ago
Using context and sensory data to learn first and second person pronouns
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...
Kevin Gold, Brian Scassellati
AGENTS
1997
Springer
13 years 11 months ago
Challenger: A Multi-agent System for Distributed Resource Allocation
In this paper we introduce Challenger, a multiagent system that performs completely distributed resource allocation. Challenger consists of agents which individually manage local ...
Anthony Chavez, Alexandros Moukas, Pattie Maes