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» Behavioral Control for Real-Time Simulated Human Agents
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AAAI
2000
13 years 8 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
EKNOW
2009
13 years 5 months ago
Towards a Context-Based Dialog Management Layer for Expert Systems
Knowledge engineering relies on a unified effort of two components for success: 1) a strong expert knowledge back-end, and 2) an effective user interface. We address the latter is...
Victor Chou Hung, Avelino J. Gonzalez, Ronald F. D...
IWEC
2008
13 years 9 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
NIPS
2008
13 years 9 months ago
Optimal Response Initiation: Why Recent Experience Matters
In most cognitive and motor tasks, speed-accuracy tradeoffs are observed: Individuals can respond slowly and accurately, or quickly yet be prone to errors. Control mechanisms gove...
Matt Jones, Michael C. Mozer, Sachiko Kinoshita
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang