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» Behavioral Specification of Real-Time Requirements
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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
14 years 16 hour ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
SIMUTOOLS
2008
13 years 9 months ago
MARTE: a profile for RT/E systems modeling, analysis--and simulation?
As its name promises, the Unified Modeling Language (UML) provides a collection of diagrammatic modeling styles. To the early class/objects and use-case diagrams were almost immed...
Frédéric Mallet, Robert de Simone
JMM2
2006
218views more  JMM2 2006»
13 years 7 months ago
Automatic Recognition of Facial Actions in Spontaneous Expressions
Spontaneous facial expressions differ from posed expressions in both which muscles are moved, and in the dynamics of the movement. Advances in the field of automatic facial express...
Marian Stewart Bartlett, Gwen Littlewort, Mark G. ...
PROCEDIA
2010
103views more  PROCEDIA 2010»
13 years 2 months ago
The Deflated Relaxed Incomplete Cholesky CG method for use in a real-time ship simulator
Ship simulators are used for training purposes and therefore have to calculate realistic wave patterns around the moving ship in real time. We consider a wave model that is based ...
E. van't Wout, M. B. van Gijzen, A. Ditzel, Auke v...
APN
2000
Springer
13 years 12 months ago
User Interface Prototyping Based on UML Scenarios and High-Level Petri Nets
: In this paper, we suggest a requirement engineering process that generates a user interface prototype from scenarios and yields a formal specification of the system in form of a ...
Mohammed Elkoutbi, Rudolf K. Keller