Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
This paper addresses the issue of improving the performance of memory management for real-time Java applications, building upon the RealTime Specification for Java (RTSJ). This spe...
To apply the component-based approach to distributed real-time software development, it is necessary to identify components based on both functional and real-time requirements. Si...
This paper describes the application of the Real-Time Maude tool to the formal specification and analysis of the CASH scheduling algorithm and its suggested modifications. The CASH...
This paper presents a framework for verifying the access control requirements of real-time application systems such as workflow management systems and active databases. The tempor...
Basit Shafiq, Ammar Masood, James Joshi, Arif Ghaf...