Group behaviors, e.g. birds flocking, are widely used in virtual reality, computer games, robotics and artificial life. While many methods to simulate group behaviors have been pr...
Pervasive computing envisions implicit interaction between people and their intelligent environments instead of individual devices, inevitably leading to groups of individuals inte...
Dawud Gordon, Jan-Hendrik Hanne, Martin Berchtold,...
The modelling of realistic emotional behaviour is needed for various applications in multimodal human-machine interaction such as the design of emotional conversational agents (Ma...
— This paper presents an approach on how to adapt playgrounds using artificial neural networks (ANN). The playground consists of small tiles each capable of outputting coloured ...
Alireza Derakhshan, Frodi Hammer, Henrik Hautop Lu...
Anonymity is one of the main concerns in group-oriented cryptography. However, most efforts, for instance, group signatures and ring signatures, are only made to provide anonymity ...