Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
This paper presents our work and research findings on developing the concept of a multi-user shared environment for culture, performance, art and entertainment. It introduces arti...
Wolfgang Strauss, Monika Fleischmann, Mette Thomse...
We present a formal analysis technique for probabilistic security properties of peer-to-peer communication systems based on random message routing among members. The behavior of g...
This paper presents the software architecture for a next generation concurrent engineering environment that helps geographically separated designers and engineers to collaborate e...
— This study proposes an efficient way of interference mitigation for ultra-wideband energy detection. A receiver for pulse position modulation systems is investigated. The inter...
Sami Mekki, Jean-Luc Danger, Benoit Miscopein, Jea...