Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
This paper describes STL, a new coordination model and corresponding language. STL's power and expressiveness are shown through a preliminary distributed implementation of a ...
Oliver Krone, Fabrice Chantemargue, Thierry Dagaef...
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
— The input-queued switch architecture is widely used in Internet routers due to its ability to run at very high line speeds. A central problem in designing an input-queued switc...
This paper describes the design, implementation, visualizations, results and lessons learned of a novel real-world socio-technical research system for the purpose of rescheduling ...
Erwin J. W. Abbink, David G. A. Mobach, Pieter-Jan...