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» Beliefs in Agent Implementation
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CEEMAS
2001
Springer
14 years 3 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
SAC
1998
ACM
14 years 2 months ago
Coordinating autonomous entities
This paper describes STL, a new coordination model and corresponding language. STL's power and expressiveness are shown through a preliminary distributed implementation of a ...
Oliver Krone, Fabrice Chantemargue, Thierry Dagaef...
IAJIT
2006
225views more  IAJIT 2006»
13 years 10 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
INFOCOM
2007
IEEE
14 years 5 months ago
Iterative Scheduling Algorithms
— The input-queued switch architecture is widely used in Internet routers due to its ability to run at very high line speeds. A central problem in designing an input-queued switc...
Mohsen Bayati, Balaji Prabhakar, Devavrat Shah, Ma...
ATAL
2009
Springer
14 years 5 months ago
Actor-agent application for train driver rescheduling
This paper describes the design, implementation, visualizations, results and lessons learned of a novel real-world socio-technical research system for the purpose of rescheduling ...
Erwin J. W. Abbink, David G. A. Mobach, Pieter-Jan...