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» Beliefs in Agent Implementation
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AGENTS
2001
Springer
14 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ISORC
2000
IEEE
14 years 2 months ago
Establishing a Data-Mining Environment for Wartime Event Prediction with an Object-Oriented Command and Control Database
This paper documents progress to date on a research project, the goal of which is wartime event prediction. The paper describes the operational concept, the datamining environment...
Marion G. Ceruti, S. Joe McCarthy
IUI
2000
ACM
14 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
DSOM
2000
Springer
14 years 2 months ago
Evaluation of Constrained Mobility for Programmability in Network Management
In recent years, a significant amount of research work has addressed the use of code mobility in network management. In this paper, we introduce first three aspects of code mobilit...
Christos Bohoris, Antonio Liotta, George Pavlou
AGENTS
1997
Springer
14 years 2 months ago
Modeling Motivations and Emotions as a Basis for Intelligent Behavior
We report on an experiment to implement an autonomous creature situated in a two-dimensional world, that shows various learning and problem-solving capabilities, within the Societ...
Dolores Cañamero