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» Believability and Interaction in Virtual Worlds
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BRAIN
2009
Springer
14 years 2 months ago
Modelling the Reciprocal Interaction between Believing and Feeling from a Neurological Perspective
Abstract. By adopting neurological theories on the role of emotions and feelings, an agent model is introduced incorporating the reciprocal interaction between believing and feelin...
Zulfiqar A. Memon, Jan Treur
MMM
2003
Springer
154views Multimedia» more  MMM 2003»
14 years 21 days ago
On Generating Virtual Worlds from Domain Ontologies
Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...
ATAL
2008
Springer
13 years 9 months ago
Learning to interact: connecting perception with action in virtual environments
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
Pedro Sequeira, Ana Paiva
EXPERT
2002
131views more  EXPERT 2002»
13 years 7 months ago
A Behavior Language for Story-Based Believable Agents
ABL is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents - characters which express rich personality, and w...
Michael Mateas, Andrew Stern
ATAL
2004
Springer
14 years 25 days ago
Integrating Autonomous Behavior and User Control for Believable Agents
Autonomous agents can help users by taking on a substantial workload, and performing tasks that are too complex for a human. However, in some systems complete autonomy is undesira...
Marco Gillies, Daniel Ballin