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» Believability and Interaction in Virtual Worlds
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IVA
2005
Springer
14 years 29 days ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
AIMSA
2008
Springer
14 years 1 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
AGENTS
1997
Springer
13 years 11 months ago
A Methodology for Building Believable Social Agents
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
W. Scott Neal Reilly
SG
2004
Springer
14 years 24 days ago
A Framework Supporting General Object Interactions for Dynamic Virtual Worlds
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Pieter Jorissen, Wim Lamotte
VRCAI
2004
ACM
14 years 26 days ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim