Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...