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» Believability and Interaction in Virtual Worlds
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PRESENCE
2010
130views more  PRESENCE 2010»
13 years 6 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed
33
Voted
IUI
1998
ACM
13 years 12 months ago
Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents
Life-likeanimatedinterfaceagentsforknowledge-basedlearning environments can provide timely, customized advice to support students’ problem solving. Because of their strong visua...
Stuart G. Towns, Jennifer L. Voerman, Charles B. C...
OSDI
2008
ACM
14 years 8 months ago
Towards Virtual Passthrough I/O on Commodity Devices
A commodity I/O device has no support for virtualization. A VMM can assign such a device to a single guest with direct, fast, but insecure access by the guest's native device...
Lei Xia, Jack Lange, Peter A. Dinda
HICSS
2008
IEEE
148views Biometrics» more  HICSS 2008»
14 years 2 months ago
Understanding the Relationship between Justice and Team Goal Commitment in Virtual Project Teams: An Empirical Investigation
Virtual project teams are spontaneous group configurations that endeavor to overcome spatial and temporal restrictions in bringing together distant experts to create just-in-time ...
Eric Tze Kuan Lim, Yu-Ting Caisy Hung
CONEXT
2008
ACM
13 years 9 months ago
Distributed event delivery model for collaborative virtual simulations
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Neha Singh, S. Sudarshan