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» Believability and Interaction in Virtual Worlds
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HCI
2007
13 years 9 months ago
Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention
We present our work on emotionally expressive avatars, animated virtual characters that can express emotions via facial expressions. Because these avatars are highly distinctive an...
Marc Fabri, Salima Y. Awad Elzouki, David J. Moore
ACMACE
2009
ACM
14 years 2 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
CHI
2006
ACM
14 years 8 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
WWW
2001
ACM
14 years 8 months ago
Mixed-initiative, multi-source information assistants
While the information resources on the Web are vast, the sources are often hard to find, painful to use, and difficult to integrate. We have developed the Heracles framework for b...
Craig A. Knoblock, Steven Minton, José Luis...