We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Linear and affine subspaces are commonly used to describe appearance of objects under different lighting, viewpoint, articulation, and identity. A natural problem arising from the...
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastical...
Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs...
This paper introduces a video object segmentation algorithm developed in the context of the European project Art.live1 where constraints on the quality of segmentation and the pro...
Alice Caplier, Laurent Bonnaud, Jean-Marc Chassery
In this paper, we describe a methodology to estimate the geographic coverage of the web without the need for secondary knowledge or complex geo-tagging. This is achieved by random...
Robert Pasley, Paul Clough, Ross S. Purves, Floria...