With the increased use of the web has come a corresponding increase in information overload that users face when trying to locate specific webpages, especially as a majority of vi...
Given a terrain T and a point p on or above it, we wish to compute the region Rp that is visible from p. We present a generic radar-like algorithm for computing an approximation o...
In this paper, we present a method for simplification of arbitrary 3D meshes that is based on Isotropic Quantization of face-normal vectors. There are three stages. Firstly, a cod...
Abstract Nowadays, process oriented software systems, like many business information systems, don't exist only in one single version, but in many variants for better coverage ...
Texture mapping with vector graphics, rather than raster graphics generates better rendering quality. This paper discusses a fully developed approach of texture mapping 3D objects...