In this paper, we discuss the development of young people's interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in w...
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...