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EDUTAINMENT
2006
Springer
14 years 3 days ago
Supporting the Development of Interactive Storytelling Skills in Teenagers
In this paper, we discuss the development of young people's interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in w...
Judy Robertson, Judith Good
AAAI
2006
13 years 9 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
CONCUR
2010
Springer
13 years 9 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
CHI
2011
ACM
13 years 16 hour ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
CORR
2010
Springer
164views Education» more  CORR 2010»
13 years 7 months ago
Approximate Nash Equilibria under Stability Conditions
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...
Maria-Florina Balcan, Mark Braverman