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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 2 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
CG
2010
Springer
13 years 6 months ago
A Principled Method for Exploiting Opening Books
We used in the past a lot of computational power and human expertise for having a very big dataset of good 9x9 Go games, in order to build an opening book. We improved a lot the al...
Romaric Gaudel, Jean-Baptiste Hoock, Julien Perez,...
WINE
2009
Springer
123views Economy» more  WINE 2009»
14 years 3 months ago
Pseudonyms in Cost-Sharing Games
This work initiates the study of cost-sharing mechanisms that, in addition to the usual incentive compatibility conditions, make it disadvantageous for the users to employ pseudon...
Paolo Penna, Florian Schoppmann, Riccardo Silvestr...
CSCW
2012
ACM
12 years 4 months ago
Verbal coordination in first person shooter games
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...
ATVA
2007
Springer
87views Hardware» more  ATVA 2007»
14 years 2 months ago
Latticed Simulation Relations and Games
Multi-valued Kripke structures are Kripke structures in which the atomic propositions and the transitions are not Boolean and can take values from some set. In particular, latticed...
Orna Kupferman, Yoad Lustig