We introduce the (private) entropy of a directed graph (in a new network coding sense) as well as a number of related concepts. We show that the entropy of a directed graph is ide...
Abstract-- Multiuser diversity gains can be achieved by assigning channels to users with better channel quality in multiuser systems. To avoid the extensive information exchange re...
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...