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CORR
2007
Springer
149views Education» more  CORR 2007»
13 years 8 months ago
Graph Entropy, Network Coding and Guessing games
We introduce the (private) entropy of a directed graph (in a new network coding sense) as well as a number of related concepts. We show that the entropy of a directed graph is ide...
Søren Riis
TWC
2008
111views more  TWC 2008»
13 years 8 months ago
A Game-Theoretic Approach for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
Abstract-- Multiuser diversity gains can be achieved by assigning channels to users with better channel quality in multiuser systems. To avoid the extensive information exchange re...
Dandan Wang, Cristina Comaniciu, Hlaing Minn, Naof...
CEC
2009
IEEE
14 years 3 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
GECCO
2009
Springer
200views Optimization» more  GECCO 2009»
14 years 3 months ago
Apply ant colony optimization to Tetris
Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...
Xingguo Chen, Hao Wang, Weiwei Wang, Yinghuan Shi,...
CG
2008
Springer
13 years 10 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom