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CGF
2005
107views more  CGF 2005»
13 years 9 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
BC
1998
58views more  BC 1998»
13 years 9 months ago
Detecting multimodality in saccadic reaction time distributions in gap and overlap tasks
In many cases the distribution of saccadic reaction times (SRT) deviates considerably from a unimodal distribution and may often exhibit several peaks. We present a statistical app...
Stefan Gezeck, Jens Timmer
PAMI
2010
417views more  PAMI 2010»
13 years 8 months ago
Auto-Context and Its Application to High-Level Vision Tasks and 3D Brain Image Segmentation
The notion of using context information for solving high-level vision and medical image segmentation problems has been increasingly realized in the field. However, how to learn a...
Zhuowen Tu, Xiang Bai
PUC
2010
87views more  PUC 2010»
13 years 8 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
WAOA
2010
Springer
246views Algorithms» more  WAOA 2010»
13 years 7 months ago
Tradeoff between Energy and Throughput for Online Deadline Scheduling
The past few years have witnessed a number of interesting online algorithms for deadline scheduling in the dynamic speed scaling model (in which a processor can vary its speed to ...
Ho-Leung Chan, Tak Wah Lam, Rongbin Li