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GI
2004
Springer
15 years 9 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
JMLR
2010
152views more  JMLR 2010»
14 years 10 months ago
The SHOGUN Machine Learning Toolbox
We have developed a machine learning toolbox, called SHOGUN, which is designed for unified large-scale learning for a broad range of feature types and learning settings. It offers...
Sören Sonnenburg, Gunnar Rätsch, Sebasti...
123
Voted
MHCI
2009
Springer
15 years 10 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
DASFAA
2007
IEEE
266views Database» more  DASFAA 2007»
15 years 10 months ago
Compatibility Analysis and Mediation-Aided Composition for BPEL Services
In Service Oriented Architecture (SOA), the need for inter-service compatibility analysis has gone beyond what existing service composition/ verification approaches can handle. Giv...
Wei Tan, Fangyan Rao, Yushun Fan, Jun Zhu
WWW
2007
ACM
16 years 4 months ago
Supporting end-users in the creation of dependable web clips
Web authoring environments enable end-users to create applications that integrate information from other web sources. Users can create web sites that include built-in components t...
Sandeep Lingam, Sebastian G. Elbaum