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COLT
2008
Springer
13 years 11 months ago
Adapting to a Changing Environment: the Brownian Restless Bandits
In the multi-armed bandit (MAB) problem there are k distributions associated with the rewards of playing each of k strategies (slot machine arms). The reward distributions are ini...
Aleksandrs Slivkins, Eli Upfal
AAAI
2006
13 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
NIPS
2004
13 years 11 months ago
Hierarchical Eigensolver for Transition Matrices in Spectral Methods
We show how to build hierarchical, reduced-rank representation for large stochastic matrices and use this representation to design an efficient algorithm for computing the largest...
Chakra Chennubhotla, Allan D. Jepson
NIPS
2004
13 years 11 months ago
Probabilistic Computation in Spiking Populations
As animals interact with their environments, they must constantly update estimates about their states. Bayesian models combine prior probabilities, a dynamical model and sensory e...
Richard S. Zemel, Quentin J. M. Huys, Rama Nataraj...
ACL
1994
13 years 11 months ago
A Markov Language Learning Model for Finite Parameter Spaces
This paper shows how to formally characterize language learning in a finite parameter space as a Markov structure, hnportant new language learning results follow directly: explici...
Partha Niyogi, Robert C. Berwick