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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 9 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
AICCSA
2008
IEEE
267views Hardware» more  AICCSA 2008»
14 years 2 months ago
Comprehensive support for management of enterprise applications
During the last decades, performance of available hardware resources constantly increased [15], which enabled the assignment of more and more complex tasks to software systems. As...
Jens Bruhn, Christian Niklaus, Thomas Vogel, Guido...
ICAC
2005
IEEE
14 years 1 months ago
Dynamic Black-Box Performance Model Estimation for Self-Tuning Regulators
Methods for automatically managing the performance of computing services must estimate a performance model of that service. This paper explores properties that are necessary for p...
Magnus Karlsson, Michele Covell
MIDDLEWARE
2007
Springer
14 years 2 months ago
Self-adaptation of event-driven component-oriented middleware using aspects of assembly
Pervasive devices are becoming popular and smaller. Those mobile systems should be able to adapt to changing requirements and execution environments. But it requires the ability t...
Daniel Cheung-Foo-Wo, Jean-Yves Tigli, Stephane La...
LAMAS
2005
Springer
14 years 1 months ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...