In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Abstract. The first computer implementation of the Dantzig-FulkersonJohnson cutting-plane method for solving the traveling salesman problem, written by Martin, used subtour inequa...
David Applegate, Robert E. Bixby, Vasek Chvá...
Depth-first branch-and-bound (DFBnB) is a complete algorithm that is typically used to find optimal solutions of difficult combinatorial optimization problems. It can also be adap...
This research applies the meta-heuristic method of ant colony optimization (ACO) to an established set of vehicle routing problems (VRP). The procedure simulates the decision-maki...
Abstract. In recent years, there has been a growing interest in addressing dynamic optimization problems (DOPs) using evolutionary algorithms (EAs). Several approaches have been de...