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ACSD
2004
IEEE
102views Hardware» more  ACSD 2004»
15 years 8 months ago
Arrays and Contracts for the Specification and Analysis of Regular Systems
We explore a structuring mechanism for reactive systems, based on two ideas: array iterators allow the description of regular systems; logical-time contracts allow local or global...
Florence Maraninchi, Lionel Morel
SOFSEM
2007
Springer
15 years 10 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
VEE
2005
ACM
119views Virtualization» more  VEE 2005»
15 years 9 months ago
A programmable microkernel for real-time systems
We present a new software system architecture for the implementation of hard real-time applications. The core of the system is a microkernel whose reactivity (interrupt handling a...
Christoph M. Kirsch, Marco A. A. Sanvido, Thomas A...
ICRA
1993
IEEE
142views Robotics» more  ICRA 1993»
15 years 8 months ago
Avoiding the Past: A Simple but Effective Strategy for Reactive Navigation
An issue central to the navigation problem is memory. Traditional systems build symbolic maps of the world for navigational reference. Reactive methods, in contrast, eliminate or m...
Tucker R. Balch, Ronald C. Arkin
CONEXT
2007
ACM
15 years 8 months ago
Proactive replication in distributed storage systems using machine availability estimation
Distributed storage systems provide data availability by means of redundancy. To assure a given level of availability in case of node failures, new redundant fragments need to be ...
Alessandro Duminuco, Ernst Biersack, Taoufik En-Na...