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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ETRA
2006
ACM
198views Biometrics» more  ETRA 2006»
14 years 3 months ago
Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...
Oleg Komogortsev, Javed I. Khan
AUTOID
2005
IEEE
14 years 3 months ago
Fully Automated Facial Symmetry Axis Detection in Frontal Color Images
In this paper, we consider the problem of automatically detecting a facial symmetry axis in what we will call a standard human face image (acquired when the subject is looking dir...
Xin Chen, Patrick J. Flynn, Kevin W. Bowyer
GW
2005
Springer
161views Biometrics» more  GW 2005»
14 years 3 months ago
Captured Motion Data Processing for Real Time Synthesis of Sign Language
Abstract. The work described in this abstract presents a roadmap towards the creation and specification of a virtual humanoid capable of performing expressive gestures in real tim...
Alexis Heloir, Sylvie Gibet, Franck Multon, Nicola...
ICMI
2005
Springer
140views Biometrics» more  ICMI 2005»
14 years 3 months ago
An initial usability assessment for symbolic haptic rendering of music parameters
Current methods of playlist creation and maintenance do not support user needs, especially in a mobile context. Furthermore, they do not scale: studies show that users with large ...
Meghan Allen, Jennifer Gluck, Karon E. MacLean, Er...