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ACMACE
2005
ACM
14 years 1 months ago
Interactive three-dimensional rendering on mobile computer devices
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
Javier Lluch, Rafael Gaitán, Emilio Camahor...
ICPR
2004
IEEE
14 years 8 months ago
Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision
Pattern recognition and computer vision tasks are computationally intensive, repetitive, and often exceed the capabilities of the CPU, leaving little time for higher level tasks. ...
James Fung, Steve Mann
PDP
2009
IEEE
14 years 2 months ago
A Parallel Implementation of the 2D Wavelet Transform Using CUDA
There is a multicore platform that is currently concentrating an enormous attention due to its tremendous potential in terms of sustained performance: the NVIDIA Tesla boards. The...
Joaquín Franco, Gregorio Bernabé, Ju...
CGA
2004
13 years 7 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
GECCO
2007
Springer
179views Optimization» more  GECCO 2007»
14 years 1 months ago
A destructive evolutionary process: a pilot implementation
This paper describes the application of evolutionary search to the problem of Flash memory wear-out. The operating parameters of Flash memory are notoriously difficult to determin...
Joe Sullivan, Conor Ryan