We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
Pattern recognition and computer vision tasks are computationally intensive, repetitive, and often exceed the capabilities of the CPU, leaving little time for higher level tasks. ...
There is a multicore platform that is currently concentrating an enormous attention due to its tremendous potential in terms of sustained performance: the NVIDIA Tesla boards. The...
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
This paper describes the application of evolutionary search to the problem of Flash memory wear-out. The operating parameters of Flash memory are notoriously difficult to determin...