This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mo...
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...