Sciweavers

4090 search results - page 547 / 818
» Blended Learning Design
Sort
View
ECTEL
2006
Springer
14 years 29 days ago
Finding Communities of Practice from User Profiles Based on Folksonomies
User profiles can be used to identify persons inside a community with similar interests. Folksonomy systems allow users to individually tag the objects of a common set (e.g., web p...
Jörg Diederich, Tereza Iofciu
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
14 years 29 days ago
Identification of weak motifs in multiple biological sequences using genetic algorithm
Recognition of motifs in multiple unaligned sequences provides an insight into protein structure and function. The task of discovering these motifs is very challenging because mos...
Topon Kumar Paul, Hitoshi Iba
GECCO
2006
Springer
134views Optimization» more  GECCO 2006»
14 years 29 days ago
The Baldwin effect under spatial isolation and autonomous reproduction
The impact of learning on evolution in dynamic environments undergoes recognized stages of the Baldwin Effect although its cause is not clear. To identify it experimentally, we de...
H. L. Peng, J. C. Tay
ECML
1987
Springer
14 years 24 days ago
Induction in Noisy Domains
This paper examines the induction of classification rules from examples using real-world data. Real-world data is almost always characterized by two features, which are important ...
Peter Clark, Tim Niblett
FLAIRS
2010
13 years 11 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle