City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
We present a generic and robust method for model-based global 3D head pose estimation in monocular and non-calibrated video sequences. The proposed method relies on a 3D/2D matchi...
—We present a new 3D reconstruction pipeline for digital preservation of natural and cultural assets. This application requires high quality results, making time and space constr...
Alexandre Vrubel, Olga Regina Pereira Bellon, Luci...