Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
—This paper describes a complete system to create anatomically accurate example-based volume deformation and animation of articulated body regions, starting from multiple in vivo...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
A cross-validation error estimator is obtained by repeatedly leaving out some data points, deriving classifiers on the remaining points, computing errors for these classifiers on ...
Recently, there is a growing interest in automatic recognition of human motion for applications, such as humanoid robots, human activity monitoring, and surveillance. In this pape...
This paper describes a method for estimating a human spine posture from human images using a human spine model to compute the rough approximation of the physical forces working on ...