In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify an existing one simply by inputt...
In this paper, a layered deformable model (LDM) is proposed for human body pose recovery in gait analysis. This model is inspired by the manually labeled silhouettes in [6] and it...
Haiping Lu, Konstantinos N. Plataniotis, Anastasio...
We present a novel motion-based approach for the part determination and shape estimation of a human’s body parts. The novelty of the technique is that neither a prior model of t...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
We develop a framework for 3?D shape and motion recovery of articulated deformable objects. We propose a formalism that incorporates the use of implicit surfaces into earlier robo...