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EGH
2010
Springer
13 years 5 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
GECCO
2006
Springer
155views Optimization» more  GECCO 2006»
13 years 11 months ago
Comparison of genetic representation schemes for scheduling soft real-time parallel applications
This paper presents a hybrid technique that combines List Scheduling (LS) with Genetic Algorithms (GA) for constructing non-preemptive schedules for soft real-time parallel applic...
Yoginder S. Dandass, Amit C. Bugde
COLT
2010
Springer
13 years 5 months ago
Best Arm Identification in Multi-Armed Bandits
We consider the problem of finding the best arm in a stochastic multi-armed bandit game. The regret of a forecaster is here defined by the gap between the mean reward of the optim...
Jean-Yves Audibert, Sébastien Bubeck, R&eac...
FGR
2004
IEEE
141views Biometrics» more  FGR 2004»
13 years 11 months ago
Smart Particle Filtering for 3D Hand Tracking
Solving the tracking of an articulated structure in a reasonable time is a complex task mainly due to the high dimensionality of the problem. A new optimization method, called Sto...
Matthieu Bray, Esther Koller-Meier, Luc J. Van Goo...
IJCAI
2007
13 years 9 months ago
Utile Distinctions for Relational Reinforcement Learning
We introduce an approach to autonomously creating state space abstractions for an online reinforcement learning agent using a relational representation. Our approach uses a tree-b...
William Dabney, Amy McGovern