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AAAI
2000
13 years 8 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
MICRO
1993
IEEE
131views Hardware» more  MICRO 1993»
13 years 11 months ago
Superblock formation using static program analysis
Compile-time code transformations which expose instruction-level parallelism (ILP) typically take into account the constraints imposed by all execution scenarios in the program. H...
Richard E. Hank, Scott A. Mahlke, Roger A. Bringma...
ICSE
2004
IEEE-ACM
14 years 7 months ago
Using Compressed Bytecode Traces for Slicing Java Programs
Dynamic slicing is a well-known program debugging technique. Given a program P and input I, it finds all program statements which directly/indirectly affect the values of some var...
Tao Wang, Abhik Roychoudhury
WIOPT
2010
IEEE
13 years 5 months ago
Optimizing power allocation in interference channels using D.C. programming
Abstract--Power allocation is a promising approach for optimizing the performance of mobile radio systems in interference channels. In the present paper, the non-convex objective f...
Hussein Al-Shatri, Tobias Weber