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» Bottom-Up Visual Attention for Virtual Human Animation
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ICAT
2006
IEEE
14 years 1 months ago
Manipulation of Field of View for Hand-Held Virtual Reality
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
AVI
2006
13 years 9 months ago
Implicit brushing and target snapping: data exploration and sense-making on large displays
During grouping tasks for data exploration and sense-making, the criteria are normally not well-defined. When users are bringing together data objects thought to be similar in som...
Xiaohua Sun, Patrick Chiu, Jeffrey Huang, Maribeth...
HAPTICS
2007
IEEE
14 years 2 months ago
Role of vision on haptic length perception
When a human recognize length of an object while exploring it with their index finger, haptic and visual sensation both provide information for estimating the length of the object...
Akinori Kumazaki, Kazunori Terada, Akira Ito
IWC
2007
121views more  IWC 2007»
13 years 7 months ago
Eye movements as indices for the utility of life-like interface agents: A pilot study
We motivate an approach to evaluating the utility of life-like interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obta...
Helmut Prendinger, Chunling Ma, Mitsuru Ishizuka
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...