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WETICE
2000
IEEE
14 years 1 months ago
Towards an Evaluation Methodology for the Development of Research-Oriented Virtual Communities
A virtual community is a group of people whose shared needs and/or interests are largely communicated within, and mediated by Webenabled interactions, e.g., within a Website. Whil...
Janet Ho, Monica M. C. Schraefel, Mark H. Chignell
ACISICIS
2007
IEEE
14 years 3 months ago
An Integrated Haptic Data Transmission in Haptic Collaborative Virtual Environments
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space with haptic interface support. HCVE users are connected together over the network and are able...
Yonghee You, Mee Young Sung, Kyungkoo Jun
CHI
1999
ACM
14 years 1 months ago
The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...
Roel Vertegaal
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
14 years 10 days ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
HICSS
2011
IEEE
241views Biometrics» more  HICSS 2011»
13 years 16 days ago
Examining Work Performance in Immersive Virtual Environments versus Face-to-Face Physical Environments through Laboratory Experi
With increasing proliferation of virtual environments for serious work as well as play, we are confronted by new challenges pertaining to how such environments can be leveraged to...
Richard Bergin, Bryan J. Hudgens, Mark Nissen