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TOH
2008
98views more  TOH 2008»
13 years 7 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James
VRST
2003
ACM
14 years 1 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
SMA
2009
ACM
228views Solid Modeling» more  SMA 2009»
14 years 2 months ago
Robust mesh reconstruction from unoriented noisy points
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points...
Hoi Sheung, Charlie C. L. Wang
VC
1998
66views more  VC 1998»
13 years 7 months ago
Vertex representations and their applications in computer graphics
The vertex representation, a new data structure for representing and manipulating orthogonal objects, is presented. Both interiors and boundaries of regions are represented implic...
Claudio Esperança, Hanan Samet
ICCV
2005
IEEE
14 years 9 months ago
Incorporating Visual Knowledge Representation in Stereo Reconstruction
In this paper, we present a two-layer generative model that incorporates generic middle-level visual knowledge for dense stereo reconstruction. The visual knowledge is represented...
Adrian Barbu, Song Chun Zhu