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DAGM
2003
Springer
14 years 25 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ATS
2009
IEEE
127views Hardware» more  ATS 2009»
14 years 22 days ago
On the Generation of Functional Test Programs for the Cache Replacement Logic
Caches are crucial components in modern processors (both stand-alone or integrated into SoCs) and their test is a challenging task, especially when addressing complex and high-fre...
Wilson J. Perez, Danilo Ravotto, Edgar E. Sá...
SP
1998
IEEE
106views Security Privacy» more  SP 1998»
13 years 12 months ago
Understanding Java Stack Inspection
Current implementations of Java make security decisions by searching the runtime call stack. These systems have attractive security properties, but they have been criticized as be...
Dan S. Wallach, Edward W. Felten
GLVLSI
2007
IEEE
151views VLSI» more  GLVLSI 2007»
13 years 11 months ago
Hand-in-hand verification of high-level synthesis
This paper describes a formal verification methodology of highnthesis (HLS) process. The abstraction level of the input to HLS is so high compared to that of the output that the v...
Chandan Karfa, Dipankar Sarkar, Chittaranjan A. Ma...
FORMATS
2008
Springer
13 years 9 months ago
Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets
Abstract. We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata, a class of hybrid automata which allows modeling of complex continuo...
Patricia Bouyer, Thomas Brihaye, Marcin Jurdzinski...