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CHI
2011
ACM
12 years 11 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
ML
2002
ACM
167views Machine Learning» more  ML 2002»
13 years 7 months ago
Linear Programming Boosting via Column Generation
We examine linear program (LP) approaches to boosting and demonstrate their efficient solution using LPBoost, a column generation based simplex method. We formulate the problem as...
Ayhan Demiriz, Kristin P. Bennett, John Shawe-Tayl...
ICCV
2001
IEEE
14 years 9 months ago
Human Tracking with Mixtures of Trees
Tree-structured probabilistic models admit simple, fast inference. However, they are not well suited to phenomena such as occlusion, where multiple components of an object may dis...
Sergey Ioffe, David A. Forsyth
HICSS
2009
IEEE
108views Biometrics» more  HICSS 2009»
14 years 2 months ago
Approximate Dynamic Programming in Knowledge Discovery for Rapid Response
One knowledge discovery problem in the rapid response setting is the cost of learning which patterns are indicative of a threat. This typically involves a detailed follow-through,...
Peter Frazier, Warren B. Powell, Savas Dayanik, Pa...
ATAL
2007
Springer
14 years 1 months ago
Interactions between market barriers and communication networks in marketing systems
We investigate a framework where agents search for satisfying products by using referrals from other agents. Our model of a mechanism for transmitting word-of-mouth and the result...
Ian N. Durbach, Jan H. Hofmeyr