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AIED
2005
Springer
14 years 2 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
BIOSYSTEMS
2007
111views more  BIOSYSTEMS 2007»
13 years 8 months ago
Metastability, criticality and phase transitions in brain and its models
This essay is designed to organize a range of experimental findings and theoretical insights of the past 25 years into a coherent view of the brain’s style of function. The view...
Gerhard Werner
JOCN
2011
66views more  JOCN 2011»
13 years 3 months ago
The Packet Switching Brain
■ The computer metaphor has served brain science well as a tool for comprehending neural systems. Nevertheless, we propose here that this metaphor be replaced or supplemented by...
Daniel J. Graham, Daniel N. Rockmore
IJCNN
2008
IEEE
14 years 2 months ago
Kernel methods for fMRI pattern prediction
Abstract— In this paper, we present an effective computational approach for learning patterns of brain activity from the fMRI data. The procedure involved correcting motion artif...
Yizhao Ni, Carlton Chu, Craig J. Saunders, John As...
COMPUTER
2002
50views more  COMPUTER 2002»
13 years 8 months ago
Would a Digital Brain Have a Mind?
W. Neville Holmes