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NETGAMES
2004
ACM
14 years 1 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
SAFECOMP
2004
Springer
14 years 28 days ago
How Explicit Are the Barriers to Failure in Safety Arguments?
Safety cases embody arguments that demonstrate how safety properties of a system are upheld. Such cases implicitly document the barriers that must exist between hazards and vulnera...
Shamus P. Smith, Michael D. Harrison, Bastiaan A. ...
ICPPW
2003
IEEE
14 years 26 days ago
A Fault-tolerant Routing Strategy for Gaussian Cube Using Gaussian Tree
Gaussian Cubes (GCs) are a family of interconnection topologies in which the interconnection density and algorithmic efficiency are linked by a common parameter, the variation of ...
Loh Peter, Xinhua Zhang
EUROMICRO
2004
IEEE
13 years 11 months ago
An Experimental Framework for Testing Web Prefetching Techniques
The popularity of web objects, and by extension the popularity of the web sites, besides the appearance of clear footprints in user's accesses that show a considerable spatia...
Josep Domènech, Ana Pont, Julio Sahuquillo,...
ECAI
2006
Springer
13 years 11 months ago
A Client/Server User-Based Collaborative Filtering Algorithm: Model and Implementation
Abstract. This paper describes a new way of implementing an intelligent web caching service, based on an analysis of usage. Since the cache size in software is limited, and the sea...
Sylvain Castagnos, Anne Boyer