Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Transfer learning addresses the problem of how to utilize plenty of labeled data in a source domain to solve related but different problems in a target domain, even when the train...
Machine learning approaches to indoor WiFi localization involve an offline phase and an online phase. In the offline phase, data are collected from an environment to build a local...
Sinno Jialin Pan, Dou Shen, Qiang Yang, James T. K...
In this paper, we study the problem of transfer learning from text to images in the context of network data in which link based bridges are available to transfer the knowledge bet...