This paper studies the minimum latency broadcast schedule (MLBS) problem in ad hoc networks represented by unit disk graphs. In our approach we use an algorithm, which does not nee...
This paper addresses the problem of enabling a user of a process-centered SDE, hosted on a high-speed network, to continue working on a detached mobile workstation connected by a l...
Broadcasting provides an efficient means for disseminating information in both wired and wireless setting. In this paper, we propose a suite of broadcast organization schemes for ...
A new physical layer technique [1] for broadcasting in multi-hop wireless ad hoc networks makes broadcast a much more efficient building block than traditional flooding broadcast. ...
Essentially all work studying the round complexity of secure computation assumes broadcast as an atomic primitive. Protocols constructed under this assumption tend to have very poo...