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» Building Blocks for Agent Design
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IEAAIE
2009
Springer
14 years 3 months ago
Measuring Naturalness during Close Encounters Using Physiological Signal Processing
Many researchers in the HRI and ECA domains try to build robots and agents that exhibit human-like behavior in real-world close encounter situations. One major requirement for comp...
Yasser F. O. Mohammad, Toyoaki Nishida
IVA
2007
Springer
14 years 3 months ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
CAEPIA
2005
Springer
14 years 2 months ago
Multiagent Architecture for Monitoring the North-Atlantic Carbon Dioxide Exchange Rate
This paper presents an architecture that makes it possible to construct dynamic systems capable of growing in dimension and adapting its knowledge to environmental changes. An arch...
Javier Bajo, Juan M. Corchado
EUC
2005
Springer
14 years 2 months ago
Baton: A Service Management System for Coordinating Smart Things in Smart Spaces
Smart spaces are open complex computing systems, consisting of a large variety of cooperative smart things. Central to building smart spaces is the support for sophisticated coordi...
Jingyu Li, Yuanchun Shi
AGENTS
2001
Springer
14 years 1 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird