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WWW
2008
ACM
14 years 10 months ago
Why web 2.0 is good for learning and for research: principles and prototypes
The term "Web 2.0" is used to describe applications that distinguish themselves from previous generations of software by a number of principles. Existing work shows that...
Carsten Ullrich, Kerstin Borau, Heng Luo, Xiaohong...
CHI
2005
ACM
14 years 10 months ago
Who gets to know what when: configuring privacy permissions in an awareness application
We report on a study (N=36) of user preferences for balancing awareness with privacy. Participants defined permissions for sharing of location, availability, calendar information ...
Sameer Patil, Jennifer Lai
CHI
2003
ACM
14 years 10 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
MOBISYS
2008
ACM
14 years 9 months ago
Detecting energy-greedy anomalies and mobile malware variants
Mobile users of computation and communication services have been rapidly adopting battery-powered mobile handhelds, such as PocketPCs and SmartPhones, for their work. However, the...
Hahnsang Kim, Joshua Smith, Kang G. Shin
AINA
2007
IEEE
14 years 4 months ago
Multi-Stage Real Time Health Monitoring via ZigBee in Smart Homes
We present a framework for a wireless health monitoring system within a smart home using ZigBee technology. Vital signals are collected and processed using a 3-tiered architecture...
S. Dagtas, G. Pekhteryev, Zafer Sahinoglu