We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...
Abstract. Writing a formal specification for real-life, industrial problems is a difficult and error prone task, even for experts in formal methods. In the process of specifying a...
We are developing a new paradigm for a world model construction system which interprets a scene and builds a world model for a mobile robot using dynamic semantic constraints. The...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Goal-oriented methods are increasingly popular for elaborating software requirements. They offer systematic support for incrementally building intentional, structural, and operati...
Emmanuel Letier, Jeff Kramer, Jeff Magee, Sebasti&...