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MVA
2007
178views Computer Vision» more  MVA 2007»
13 years 9 months ago
Linear Tracking of Pose and Facial Features
We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...
José Alonso Ybáñez Zepeda, Fr...
B
2007
Springer
14 years 2 months ago
A Generic Flash-Based Animation Engine for ProB
Abstract. Writing a formal specification for real-life, industrial problems is a difficult and error prone task, even for experts in formal methods. In the process of specifying a...
Jens Bendisposto, Michael Leuschel
IJCAI
1989
13 years 9 months ago
Building a World Model for a Mobile Robot Using Dynamic Semantic Constraints
We are developing a new paradigm for a world model construction system which interprets a scene and builds a world model for a mobile robot using dynamic semantic constraints. The...
Minoru Asada, Yoshiaki Shirai
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
ASE
2008
135views more  ASE 2008»
13 years 8 months ago
Deriving event-based transition systems from goal-oriented requirements models
Goal-oriented methods are increasingly popular for elaborating software requirements. They offer systematic support for incrementally building intentional, structural, and operati...
Emmanuel Letier, Jeff Kramer, Jeff Magee, Sebasti&...