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ETFA
2008
IEEE
14 years 3 months ago
3D-based monocular SLAM for mobile agents navigating in indoor environments
This paper presents a novel algorithm for 3D depth estimation using a particle filter (PFDE - Particle Filter Depth Estimation) in a monocular vSLAM (Visual Simultaneous Localiza...
Dejan Pangercic, Radu Bogdan Rusu, Michael Beetz
TABLETOP
2007
IEEE
14 years 3 months ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson
ISADS
2003
IEEE
14 years 2 months ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
ECIR
1998
Springer
13 years 10 months ago
Content Based Annotation and Retrieval in RAIDER
A new system, RAIDER (Retrieval and Annotation of Image Databases), has been developed for the management of image databases. RAIDER was designed to combat the inadequacies and in...
Stephanie R. Fountain, Tieniu Tan
CAI
2006
Springer
13 years 9 months ago
Symbolic Explanation of Similarities in Case-based Reasoning
CBR systems solve problems by assessing their similarity with already solved problems (cases). Explanation of a CBR system prediction usually consists of showing the user the set o...
Eva Armengol, Enric Plaza