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» Building Reactive Characters for Dynamic Gaming Environments
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JAR
2007
104views more  JAR 2007»
13 years 9 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
IWSM
2000
Springer
14 years 1 months ago
CEOS - A Cost Estimation Method for Evolutionary, Object-Oriented Software Development
: In this article we present a method for estimating the effort of software projects following an evolutionary, object-oriented development paradigm. Effort calculation is based on...
Siar Sarferaz, Wolfgang Hesse
DIGRA
2005
Springer
14 years 3 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
CIE
2004
Springer
13 years 9 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
MIG
2009
Springer
14 years 4 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt