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CVGIP
2006
116views more  CVGIP 2006»
15 years 4 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
MIDDLEWARE
2010
Springer
15 years 2 months ago
dFault: Fault Localization in Large-Scale Peer-to-Peer Systems
Distributed hash tables (DHTs) have been adopted as a building block for large-scale distributed systems. The upshot of this success is that their robust operation is even more imp...
Pawan Prakash, Ramana Rao Kompella, Venugopalan Ra...
CVPR
2011
IEEE
15 years 7 days ago
Large-Scale Live Active Learning: Training Object Detectors with Crawled Data and Crowds
Active learning and crowdsourcing are promising ways to efficiently build up training sets for object recognition, but thus far techniques are tested in artificially controlled ...
Sudheendra Vijayanarasimhan, Kristen Grauman
FGR
2011
IEEE
213views Biometrics» more  FGR 2011»
14 years 7 months ago
Visualisation and prediction of conversation interest through mined social signals
— This paper introduces a novel approach to social behaviour recognition governed by the exchange of non-verbal cues between people. We conduct experiments to try and deduce dist...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
CVPR
2012
IEEE
13 years 6 months ago
Social behavior recognition in continuous video
We present a novel method for analyzing social behavior. Continuous videos are segmented into action ‘bouts’ by building a temporal context model that combines features from s...
Xavier P. Burgos-Artizzu, Piotr Dollár, Day...