Sciweavers

5363 search results - page 61 / 1073
» Building the Cerebellum in a Computer
Sort
View
CCECE
2006
IEEE
15 years 12 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
ECCV
2008
Springer
16 years 7 months ago
Analysis of Building Textures for Reconstructing Partially Occluded Facades
Abstract. As part of an architectural modeling project, this paper investigates the problem of understanding and manipulating images of buildings. Our primary motivation is to auto...
Thommen Korah, Christopher Rasmussen
CVPR
2009
IEEE
17 years 29 days ago
Building a database of 3D scenes from user annotations
In this paper, we wish to build a high quality database of images depicting scenes, along with their real-world threedimensional (3D) coordinates. Such a database is useful for ...
Antonio B. Torralba, Bryan C. Russell
ICCV
2003
IEEE
16 years 7 months ago
Using Temporal Coherence to Build Models of Animals
This paper describes a system that can build appearance models of animals automatically from a video sequence of the relevant animal with no explicit supervisory information. The ...
Deva Ramanan, David A. Forsyth
CVPR
2010
IEEE
16 years 1 months ago
Estimating Camera Pose from a Single Urban Ground-View Omnidirectional Image and a 2D Building Outline Map
A framework is presented for estimating the pose of a camera based on images extracted from a single omnidirectional image of an urban scene, given a 2D map with building outlines...
Tat-Jen Cham, Ciptadi Arridhana, Wei-Chian Tan, Mi...