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CHI
2007
ACM
16 years 6 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
HPDC
2003
IEEE
15 years 11 months ago
PlanetP: Using Gossiping to Build Content Addressable Peer-to-Peer Information Sharing Communities
Abstract. We present PlanetP, a peer-to-peer (P2P) content search and retrieval infrastructure targeting communities wishing to share large sets of text documents. P2P computing is...
Francisco Matias Cuenca-Acuna, Christopher Peery, ...
GIS
2007
ACM
15 years 5 months ago
Mesh simplification for building typification
This paper describes a deterministic approach for the typification of buildings which uses several levels of details for the derivation of intermediate scales. The typification pro...
Dirk Burghardt, A. Cecconi
CLUSTER
2010
IEEE
14 years 9 months ago
Middleware support for many-task computing
Many-task computing aims to bridge the gap between two computing paradigms, high throughput computing and high performance computing. Many-task computing denotes highperformance co...
Ioan Raicu, Ian T. Foster, Mike Wilde, Zhao Zhang,...
EUROPAR
2007
Springer
16 years 3 days ago
A First Step Towards Automatically Building Network Representations
To fully harness Grids, users or middlewares must have some knowledge on the topology of the platform interconnection network. As such knowledge is usually not available, one must ...
Lionel Eyraud-Dubois, Arnaud Legrand, Martin Quins...