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ML
2006
ACM
13 years 7 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
BMCBI
2004
177views more  BMCBI 2004»
13 years 7 months ago
Gapped alignment of protein sequence motifs through Monte Carlo optimization of a hidden Markov model
Background: Certain protein families are highly conserved across distantly related organisms and belong to large and functionally diverse superfamilies. The patterns of conservati...
Andrew F. Neuwald, Jun S. Liu
JCST
2010
119views more  JCST 2010»
13 years 6 months ago
Location, Localization, and Localizability
Abstract Location-aware technology spawns numerous unforeseen pervasive applications in a wide range of living, production, commence, and public services. This article provides an ...
Yunhao Liu, Zheng Yang, Xiaoping Wang, Lirong Jian
BMCBI
2010
161views more  BMCBI 2010»
13 years 5 months ago
Addressing the Challenge of Defining Valid Proteomic Biomarkers and Classifiers
Background: The purpose of this manuscript is to provide, based on an extensive analysis of a proteomic data set, suggestions for proper statistical analysis for the discovery of ...
Mohammed Dakna, Keith Harris, Alexandros Kalousis,...
TON
2010
157views more  TON 2010»
13 years 2 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle